Thursday 21 January 2016

Task 2- Job Roles

Creative Development:
Games Designer:
The Games Designer is the one who creates every aspect of the game. They plan the elements and components of the game and this could be; setting, structure, rules, story line, characters, objects, vehicles, devices, design layout, modes of play. The Games Designer basically creates everything that will be in the game and then gets the rest of the teams to make it, this would also be to the finest details, such as the characters face expressions.

Level Editor:
The Level Editor creates all the interactive stuff for the game and would also create the landscape, buildings and objects. The level Designer can change some of the objects or landscape to make it fit more to the design but he must run this though the Games Designer and see if he is able to make them better without following the final specification.

Lead Artist:
The lead artist is in charge of he art and animation team, he instructs them what to do and make sure they get everything complete. The lead artist also is responsible for how he game looks and the assets for the game, the lead artist also devises the visual style and directs the production of visual material throughout the games development.

Technical Artist:
The Technical Artist acts as a bridge between the Art and the programmers that are working on the game and this is to ensure the art assets can be easily integrated into the game without having to sacrifice the original game vision. The Technical Artist also investigates new techniques and implements them into the game.

Artist:
The artist creates the characters, scenery, objects, vehicles, surface texture, clothing and any other visual elements of a game. The artist will also have to create concept art for pre-production, and communicate his ideas and drawings across using a storyboard. The artist then makes these visual elements and then they were inputted into the game.

Animator:
Animators are responsible to create the movement and behaviour of characters and elements in the game. This is used so the character looks more and moves realistically, this brings life to the game and its the same with objects, elements and scenery. They get animated so it looks more life-like and more realistic.

Audio Engineer:
The Audio Engineer creates all the sound assets for a game. this could be sound effects, music, voices, ambient effects, vehicles, ext. Once they have been created they then get imported into the game and used. the Audio Engineer has to try and achieve the right sound for the object or element.

Technical Development:
Lead Programmer:
The Lead Programmer is responsible for the rest of the programming team and to make sure all computer code runs and controls the game. Programmers have different roles such as game engine development, artificial intelligence, user interface, tools development, and physics.

Programmer:
Programmers design and write the computer code that runs and controls the game. This could be from incorporating and adapting any ready made code libraries and writing your own custom code as needed. They test the code and make sure it runs, they also fix bugs and develop customised tools for the other members of the development team to use.

Project Implementation:
Producer/Project Manager:
The Producer or the Project Manager is responsible for ensuring the game arrives on the market at its expected time and it is delivered on time and within budget. The Producer or Project Manager are in control of financial and co-ordination of the production team, making sure that the quality is maintained.

Assistant Producer:
The Assistant Producer woks with the game's production staff to ensure the game is delivered on time and to the highest quality. The Assistant Producer tends to focus on certain areas of the development process to ensure it is on time and at its highest quality.

External Producer:
The External Producer is usually employed by the games publisher and works away from the rest of the team whilst making sure the game is delivered on time. The External Producer works in between the publishers sales and marketing departments and he game developer which may be located miles away.

Creative Director: 
The Creative Director oversees any high level decisions that affect how the game plays, looks or sounds. The Creative Director is very important in the games development as he/she overlooks everything.

Quality Assurance:
Quality Assurance Technicians, or Testers have to test, tune, debug, and suggest improvements to ensure the quality is the best. They will play the game and analyse its performance and compare them to the designers intentions, while also identifying problems and suggesting areas that need to be improved.
Business Development:
Public Relations Officer:
A Public Relations Officer is responsible for maintaining an organisation's image and reputation. Public Relation Officers need to have good communication skills and also able to keep on time and working with different people everyday.

Product Manager:
The Product Manager is responsible to help create marketing campaigns to help make more sales and more profit for the games they are working on. Working along side of the marketing team, to gain more sales globally.

Marketing Executive:
A Marketing Executive is the one who promotes the products that has been directed by their manager. They use methods like social media, TV, radio, press, ext. They have to have good communication skills to draw the public in and ten be able to sell the product.

Marketing Manager:
A Marketing Manager is the one who plans ow the product will be promoted. The Marketing Manager manages and motivates the rest of the team and communicate his plans to them so they can go do it in this way.

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